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Exporting to Blender: Recommended Workflow

  • Writer: Thomas
    Thomas
  • May 6
  • 2 min read

Updated: May 6

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Blender is one of the most popular tools for working with 3D content — and it's fully compatible with OpenEarth Studio exports.



Blender Workflow with EarthStudio [VIdeo]

e strongly recommend using the GLTF format for importing into Blender. It provides the fastest import speed and the most reliable support for mesh structure and textures.

While OBJ is also supported, GLTF ensures better performance for large-scale city models and preserves material channels more efficiently.



Export to Blender Recommended Workflow


Heading #1: Search and Fetch Target Area

Heading #2: Export Fetch Result to Blender

Heading #3: Import Result to Blender


STEP #1: Search and Fetch Target Area


Start by locating your region of interest in OpenEarth Studio.

  • Use the map interface to pan and zoom to your target location.

  • Click the search icon, type in a place name like “Tokyo Tower”, and select from the results.

  • Draw and resize a bounding box (BBOX) over your area.

  • Click Check Area to validate dimensions and Search to see tile availability.

  • Once tiles are found, click Fetch to download and cache the data to your account.


The fetched mesh will be ready for export. You don’t need to fetch it again for later exports.

For more details on search and fetch, see



STEP #2: Export Fetch Result to Blender


Start by locating your region of interest in Earth Studio.

  1. Export your region from OpenEarth Studio using GLTF format.

  2. It is recommended to directly choose Blender software

directly choose Blender software
directly choose Blender software
  • or modify other formats by yourself

Modify as (OBJ/FBX) All be right for Blender
Modify as (OBJ/FBX) All be right for Blender



STEP #3: Import Result to Blender


Start by locating your region of interest in OpenEarth Studio.


Import GLTF

  1. Open Blender, go to File → Import → glTF 2.0 (.glb/.gltf).

  2. Locate your downloaded GLTF file and import it.

  3. No need to adjust the size. The default Mesh unit is M, which is consistent with Blender.

Import GLTF
Import GLTF

Import OBJ or FBX

Import as OBJ file
Import as OBJ file
Set Forward Axis is "Y"
Set Forward Axis is "Y"
Due to the differences between UE and Blender, please remember to set Forward to the Y axis when importing OBJ format


Import to Blender as OBJ
Import to Blender as OBJ


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